About this book
SAM HILL STEALS CARS. Not just any cars but collectible ones, rare works of automotive artistry. And he's good at it (the only true skill he has, aside from playing a master prankster). But his good life of boosting cars for a living takes a slight turn for the worse when he picks up a 1965 Thunderbird with a dead junkie in the trunk. Turns out the junkie was an informant for the DEA, but the dead guy's relationship to Sam ends there. However, it's not a coincidence that he picked up that very car. A head-spinning Sam has been set up in the worst way. Trouble is he doesn't know who's behind it and what he might have done to cross someone so severely. And there's no way he's going to let this one go; no one is going to pull one over him. But he doesn't have long before that hot Albuquerque sun heats things up in the storage unit he stashed the car and body in. He needs to act fast. Calling on his trusted buddies Billy Suggs, his protege in the art of boosting, and Way-Way Henderson, a massive, muscle-bound bouncer/enforcer, Sam begins to conduct his orchestrated game of revelation and pay back. What he doesn't expect is that on the other end of things sits Phil Ortiz, a notorious and murderous drug dealer, who's sense of humor isn't quite as playful as Sam Hill's. The stakes mount with each round of one-upmanship, and it becomes clear that someone has to die before it all ends. Boost pushes the limits of high crime and low comedy where car thieves are the good guys and the action never slows down.
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