WORLDBUILDING
Gaming and Art in the Digital Age
by Anna Anthropy, Kat Benedict, Kathrin Beßen, Giampaolo Bianconi, Dr. Daniel Birnbaum, Irene Bretscher, Micha Cárdenas, Troizel Carr, Tamar Clarke-Brown, Raphaëlle Cormier, Barbara Cueto, Mehdi Derfoufi, Travis Diehl, Rebecca Edwards, Marion Eisele, Jacob Fabricius, Mary Flanagan, Richard Grayson, Tamara Hart, Kathrin Jentjens, Katarina Klang, Katarina Kloppe, Jasmin Klumpp, Adèle Koechlin, Nóra Kovács, Aude Launay, Malte Lin-Kröger, Ingrid Luquet-Gad, Toke Lykkeberg, Aodhan Madden, Boris Magrini, Maitreyi Maheshwari, Tabea Marschall, Llaura McGee, Aïcha Mehrez, Anika Meier, Darla Migan, Michelle Nicol, Christiane Paul, Anna-Alexandra Pfau, Ada Rook, Tina Rivers Ryan, Elisa Schaar, Stephan Schwingeler, Agnieszka Skolimowska, Zoé Stillpass, Ben Vickers, Elena Vogman, Iaroslav Volovod, Kay Watson, Peter Watts, Dr. Joni Zhu
2024 · 176 pages
About this book
This book explores the intersection of video games and contemporary art. It features essays and works by various artists and theorists, examining how video games serve as a medium for artistic expression and cultural commentary. The book discusses themes such as the impact of technology on art, the evolution of video games as a form of storytelling, and the role of video games in challenging societal norms. It is aimed at readers interested in digital art, video game culture, and the future of interactive media. The collection includes contributions from diverse voices, highlighting different perspectives and approaches to integrating video games into the art world.
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